Welcome to our new Campaign! This first post will include a number of links and materials designed to get you ready to play. If you've never played a tabletop RPG before, there are any number of introductions, but here is a short description, courtesy of Wikipedia:
"A tabletop role-playing game (or pen-and-paper role-playing game) is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game."
Basically, I (the Game Master, or GM) present you with situations, and you (the Player Characters, or PC's) respond to them in a manner resembling improvisational theater, or cooperative story-telling. And yes, occasionally nasty things jump out and try to kill all of you.
If that still sounds like Greek to you, rest assured that it'll be like riding a bike, once you're used to it.
The central concept for YOU, as a player to decide is (naturally), "what role will I play in this game?"
Personally, I like to divide roles into two categories:
- what you DO (i.e. how you approach and solve problems you are confronted with) and
- who you ARE (where you came from, what your motivations are, etc.) Some, if not most players favor one way or the other as a way of approaching their characters, but I encourage you to think about both. Here are some quick ways of thinking about each:
1) "I'm an [adjective] [noun] who [verbs]": This is an excellent, quick way to think about capabilities and problem-solving. Are you a charming rogue who convinces, or a shy orphan who pickpockets? Each of these could be a 'thief', in terms of the game's mechanics, but they can be played extremely differently. At some point I'll ask each of you to define this aspect of your character and add it to your character profile.
2) "I'm a member of X culture, raised by Y elders, who has taken the path of Z". This 'life-path' approach can inform your values and attitudes, whether you conform to your society's standards, or reject them. At some point, I'll ask each of you to step through the Life Path quiz to determine some of your starting features, including the languages you speak, the Gods you might worship, or the customs and values you were raised with. You can choose from options available to you based on your race, or let the dice roll and allow that to inform the circumstances of your birth and upbringing.